Skip to main content

The best Akimbo pistols in Call of Duty: Warzone

There’s something incredibly satisfying about taking out your enemies with Akimbo (dual-wield) pistols in Warzone. It’s easy to rack up kills with an SMG, assault rifle, or even a sniper, but the true test of skill is to come out on top while using some of the game’s handguns, which are hard to excel with due to their low damage and clip sizes. Skilled players can easily show off by demolishing the competition by only using pistols — and what better way to show off than having a pistol in each hand?

Currently, there are six pistols to choose from in Warzone — each with its own feel, benefits, and design. But which ones are the best to use with the Akimbo perk? In this list, we’ll give you our top picks for the best Akimbo pistols in Call of Duty: Warzone, along with the recommended attachments for each.

Recommended reading:

Recommended Videos

Renetti

Image used with permission by copyright holder

The Renetti is one of the game’s newer weapons and can be unlocked by getting two headshots with pistols in 15 different games. The reason we like this weapon so much is due to its high fire rate and accuracy, which can be improved by adding certain attachments. It just feels good to use and is a fairly accessible weapon to learn the ins and outs of.

Since you’ll be using Akimbo with this weapon, you want to make sure you’ve got attachments that will enhance its hip fire accuracy, seeing as how you won’t be able to aim down sights. Adding the Mk3 Burst Barrel will also come in handy, allowing you to fire off three shots with each pull of the trigger.

Here are some recommended attachments:

Muzzle Monolithic suppressor
Barrel Mk3 burst mod
Laser 5mW laser
Ammunition 27 round mags
Perk Akimbo

.50 GS

Image used with permission by copyright holder

This is easily one of the best weapons in the game, due to its high damage output. The .50 GS (or Desert Eagle) is even more deadly when coupled with the Akimbo perk if you know how to use it. In regular multiplayer, the .50 GS is a one-hit kill if you get a headshot, and in Warzone it only takes a few.

The setup you should go for is one that will increase its rate of fire since that’s the main flaw of the .50 GS. We also opted to add a few more rounds to it, ensuring we have plenty of ammo to secure a kill. Though we don’t use a silencer with this weapon when going Akimbo, you might want to — and if so, swap the Rear Grip for the Monolithic Suppressor.

Here’s the setup:

Laser 5mW laser
Trigger Action Lightweight trigger
Ammunition 13 round mags
Rear Grip Rubberized grip tape
Perk Akimbo

M19

Image used with permission by copyright holder

The M19 is one of the most underutilized handguns in the game since it’s overshadowed by the likes of the .50 GS and the .357. But it’s really a fantastic weapon due to its damage and rate of fire. When using it with the Akimbo perk, you’ll want to ensure you’ve got the Rubberized Grip Tape to help with recoil, and we recommend you add either the 32 or 21 round mags. We didn’t encounter many instances in which having 32 rounds made much of a difference, so depending on your play style, you should consider going with the 21 round mags to help with mobility.

This is the setup we recommend:

Barrel XRK L super
Laser 5mW laser
Ammunition 13 round mags
Rear Grip Rubberized grip tape
Perk Akimbo

.357

Image used with permission by copyright holder

You won’t find a better weapon to dual-wield than the .357. With the right attachments, you can effectively turn it into a shotgun. The strategy you should use is to fire both shots (left and right trigger) at the same time. This will usually result in being able to take out an enemy in one go, assuming they’re within close range.

You also want to take the map into consideration. If it’s a close quarters map, you’ll have a much easier time using the .357. Whichever map it is, you should ensure you’re getting close to your enemies to take them out. The Snake Shot ammo type will take care of the work for you — so long as you’re within 15 feet or so.

Here’s the setup we like to use with the .357:

Barrel .357 long
Laser 5mW laser
Trigger Action Lightweight trigger
Ammunition Snake shot
Perk Akimbo

Tips for using Akimbo pistols

In the video above, you can get a decent sense of how to use Akimbo weapons. The clip shows us using the .357, but the strategy for pretty much all Akimbo weapons is the same — and that is to ensure you’re close enough to the enemy to secure the kill. You won’t get anywhere trying to snipe someone across the map with a handgun.

The other thing to take note of is the game mode you’re playing because this can greatly impact the way you go about using your weapons. For example, in the video above, we’re playing Free-for-All, which is a lot more random and harder to discern where enemies will be since there is no hard objective to use as a point of reference. However, in modes like Domination or Headquarters, you can take advantage of those players flocking to the objective to help you get close enough to strike.

Also, pay attention to your perks when running with Akimbo pistols. If you want to be sneaky, the Ghost and Cold Blooded perks might serve you well. If you plan on getting a high amount of kills, the Quick Fix perk will do wonders — as will the Restock perk so you always have equipment to use on your enemies.

Since you’ll be using your secondary, you shouldn’t use a perk like Amped since you won’t really be switching your weapons at all. Instead, opt for Tune Up — which increases the charge time of your field upgrade — or Shrapnel — which gives you an additional stun grenade to help you grab a quick kill.

Finally, we really enjoy using the Dead Silence field upgrade since it increases your speed and it silences your footsteps for a short time. If used correctly, you can swoop in, grab a few kills, and get out before anyone knows what hit them. Combine this with Tune Up, and you’ll be in excellent shape to rack up kills with Akimbo weapons.

Topics
Joseph Yaden
Former Digital Trends Contributor
Joseph Yaden is a freelance journalist who covers Nintendo, shooters, and horror games. He mostly covers game guides for…
The best Wildcards in Call of Duty: Black Ops 6
Kill Order gameplay in Call of Duty: Black Ops 6.

The concept of a Wildcard might sound like a risky endeavor in Call of Duty: Black Ops 6, but this part of your loadout isn't random at all. We haven't seen this system since Cold War, and even those who remember it from that game will need to learn all the new cards there are in Black Ops 6. You can only equip a single Wildcard on your loadout, but they are powerful enough to completely redefine your playstyle. So far, there are only six to unlock while grinding through the levels with your friends, but picking just one is still a tough choice, especially if you want to use a permanent unlock on one after hitting Prestige. We've ranked all the Wildcards in Black Ops 6 so you can always have the winning hand.
All Black Ops 6 Wildcards, ranked

There is a level of personal preference in which Wildcard you will find better than others, but in most cases, the ones we've ranked as the best will help every player gain an edge in online matches. Here's our ranking of each Wildcard from best to worst, along with what level you unlock them at.
Perk Greed - Level 54
The last Wildcard you unlock is easily the most powerful. Perk Greed lets you unlock a fourth Perk to your loadout instead of being limited to three, which can borderline break the game if you choose the right set of Perks. It is also the most versatile of the Wildcards since it gives you the most options to play with instead of a specific bonus you may not find useful. It can also more easily unlock the special bonus buff you get for equipping three Perks from the same category.
Gunfighter - Level 33
Right in the middle of the unlock list, Gunfighter is one Wildcard you could easily make a case for over Perk Greed in some situations. This one increases your attachment points for your primary weapon by three. If you're rocking a top-tier weapon already, this Wildcard can let you tweak its stats even higher. We rank it second because it only applies to one weapon and thus is a bit more limiting.
Overkill - Level 24
For such an early Wildcard, Overkill is quite a powerful choice. This card lets you equip any weapon (except melee weapons) in your Primary and Secondary slots instead of the ones typically reserved for each. That means you can build a loadout with two Primary weapons and be far more versatile on the battlefield. Instead of having to trade off range, damage, rate of fire, mobility, or any other aspect of your game, you can cover almost all your bases by picking two Primary weapons that cover each other's weaknesses.
Prepper - Level 45
Field upgrades are powerful, don't get us wrong, but having two instead of one isn't always that much of a game-changer. It's a bit less useful than Gunfighter only because field upgrades are more situational and require more attention to use to their full potential. If that's you, then this is a great choice.
Danger Close - Level 38
Who doesn't want another grenade, Molotov, or combat axe? Is getting a second Lethal worth the Wildcard slot, though? Not in our opinion. Most of the time, Lethals are used in desperation or as a way to deny enemy movement for a time, and even then, they are risky because of how vulnerable you are while using them.
Tactical Expert - Level 15
The first Wildcard you get is better than nothing, but only just. It's exactly like Danger Close, only you can hold two Tacticals instead of Lethals. This is, by nature, a little worse since Tacticals don't have the ability to kill an enemy (unless you get super lucky and you directly hit an enemy with one who is on low HP). You can get some use out of them, but you're better off upgrading as soon as you have another option.

Read more
The best Perk-A-Colas in Call of Duty: Black Ops 6
A screenshot from Call of Duty: Black Ops 6's zombies mode.

There's nothing more refreshing than taking a nice big swig of a Perk-A-Cola during an intense Zombies match with your pals in Call of Duty: Black Ops 6. Besides tasting great (we assume), these colas empower you with buffs that will keep you alive until the later rounds. These bonuses are just as important as the Pack-A-Punch, but come in a wider range of flavors. It is possible to stack them all, but that gets expensive very fast so you need to be thrifty about choosing which ones are most valuable early on. These colas come in eight different types that may or may not be worth your Essence to chug. If you want to know which ones are the best in Black Ops 6, check out our ranking.
Best Perk-A-Colas in Black Ops 6

We're ranking these Perk-A-Colas based on their base bonuses, not any additional effects you can get if you Augment them, from best to worst.
Jugger-Nog
You can never go wrong with the classic Jugger-Nog. Increasing your health by 100 is useful for the entire duration of a Zombies mode, but especially in the early rounds. Going down is at best a major setback and at worst a cascade into defeat. This extra health allows you to get out of a bad situation that would otherwise end your run.
Quick Revive
This Perk has two components, with the less useful one being the ability to revive teammates 50% faster. Ideally, that shouldn't be needed but is nice. However, what makes it rank so high is the 50% shorter delay on health regen. Your health will come back over time in Zombies but at a dreadful pace. Starting to heal faster means less time running and kiting zombies around and more time in the action helping the team.
Speed Cola
The best early guns for Zombies mode have a large magazine, fast reload, or both. Running out of ammo at the wrong time and not being able to get more rounds in the chamber fast enough has ended many a run, but Speed Cola is the solution. It will speed up your reloads and armor plating by 30%. That's not a massive number, but fast enough to make the difference.
Stamin-Up
These zombies aren't the shambling types. They will chase you down like sprinters, and some of the monstrous ones can outpace you even at full tilt. Stamin-Up sounds like it would let you run for longer, but actually just lets you run faster since you have no limit on sprint in Black Ops 6. Positioning is everything in Zombies so being able to get where you need to be faster is never a bad thing, especially if it's a downed teammate bleeding out.
Deadshot Daiquiri
Every zombie has a weak spot, which is most often the head. Deadshot Daiquiri makes a critical hit hurt even more than normal, plus increases your auto-aim on those weak points when you aim down sights (ADS). That second part shouldn't factor much if you've got good aim, which is why this is only a decent Perk-A-Cola.
PhD Flopper
Not being able to hurt yourself is situationally useful, and the ability to cause an explosion by diving is a risky move. Yes, it's cool, but you don't want to be lying prone surrounded by zombies. This is a cool gimmick, but save yourself the Essence and skip it.
Elemental Pop
When Elemental Pop works, it's great. The problem with it is that you can't rely on it. It gives a small chance on every shot you take to add a random ammo mod effect, which is cool but impractical. If you have spare Essence on you, sure, it won't hurt you to have, but it isn't something that will turn the tide for you or your team.
Melee Macchiato
Finally, Melee Macchiato bottoms out the list. It is fine in the early game when the hordes are small and you're better off meleeing enemies since it will smack enemies away with each hit, but quickly drops off in usefulness. When the zombies get too strong and too numerous, you will need a lot more than a strong punch to deal with them and end up forgetting you even have it.

Read more
The best Call of Duty games, ranked
Soldier holding weapon in Modern Warfare II.

Few video game series are as influential and popular as Call of Duty. The annualized franchise throws players into fast-paced battles across various historical time periods -- along with fictional eras as well. Call of Duty has taken us to World War II, the Cold War, a modern setting, and even to the future.

Although it's one of the most successful video game franchises out there, Call of Duty's quality varies significantly from game to game, with some fantastic entries in the series, but many mediocre ones as well. But which Call of Duty games are worth your time and which ones should you skip? To answer that question, we've ranked all the mainline entries in the series, with details about why you should or shouldn't play a particular game.

Read more